Skarpskytten
02-12-2012, 10:17 AM
Some esteemed members of this forum think that APP is a "dump stat", a stat that due to it not being really integrated in the game and don't help character suvival, tends to be neglected b players.
This is my experience too. My players tended to make PKs mostly with an APP of 8-10. You could go lower, but APP 3 will make a PK bedridden as much as STR 3, so wise players seldom push their luck with a lower starting APP. Occasionally, I would see a player build an APP 16-18 PK, "just to be really handsome", but there never seemed to much middle ground. Knights, in my campaign, were ether handsome as Lancelot or just plain.
There is a good thread on this subject stared by Earl da la Warr (http://nocturnal-media.com/forum/index.php?topic=1302.0), and I wrote a bit about my take on how to make APP relevant in the game. I'll try to make my point a bit more clear here, and also solve the problem of Glory bonus.
I don't like the way that Glory/1000 give a bonus to number of skills (I'm not saying that the system is unreasonable, just that I don't like it). Sure, in a game like this, Glory should be important, but as this rule is written it makes it less rewarding for players to invest in courtly skills. Why? Because if you make a build with good physical stats (ignore APP, for heavens sake, it doesn't make you a better fighter) and good combat skills - and this is what most players will go for anyway, since the game is so deadly - you increase you chance of survival and of getting combat and battle glory. And once you reach 8,000 to 10,000 in Glory, with the Glory bonus, you will still be rather good with many social skills. So why would you invest skill point in those skills in the first place? You're right, you wouldn't. This is a BAD THING, because it make PKs more homogeneous, drive players to make only combat builds and make skills less important.
Yea, I know the rules state "A player can always request such a bonus to Courtly skills, but the Gamemaster is always the arbiter of how much or how little a bonus the character actually gains". The problem with this rule is that it gives no guidelines, and that some players will always as for this bonus, and saying "no" or, "ok, but you only get a bonus of +10 from your 24,000 in glory" becomes boring rather fast.
I want to solves this problem, and make APP more relevant in one go.
This is the way to do it.
1) Glory never gives a bonus to skills. It gives a bonus to the APP-roll (below).
2) In any given social situation, when a player want to use a courtly skill, the Gamemaster decides whether the PK has "automatic spotlight" or not. A PK with "automatic spotlight" may roll the skill, and Glory does not matter. If the PK do not have "automatic spotlight", he must make an APP roll, modified as below, to be able to make roll.
What is "automatic spotlight"? This would be up to the GM, but it think this would work rather intuitively. In your own hall / at your own wedding / at your own hunt? You've got it! At your lord court, pleading your case? You've got it! Being interview at a foreign court? You got it! In most other situations, you don't got it. If a player cant convince the GM why in this particular situation, his PK would have "automatic spotlight", he doesn't, and thus he can't roll his skill. Because those maids won't dance with him, that lovely countess is swamped with flirts and don't give our PK any attention, the feasting won't quite down to here his oratory or the herald will let the bard continue singing rather than let the PK take the floor.
3) The APP-roll. Roll the d20 against APP.
Glory-modifiers:
Ordinary, Respected Glory: -5
Notable Glory: 0
Famous Glory: +5
Extraordinary Glory: +10
Legendary Glory: +15
Status-modifiers:
Round Table Knight: +5
Baron, or higher status: +5 (or more)
Clothing and jewelry:
According to or above station: 0
Below station: -5
This means that high glory and status PKs would get the floor, so to speak, far more easily than low Glory or low status PKs, but would then still have to depend or their unmodified skill. Suddenly, APP becomes rather important, at least until you hit Extraordinary Glory (which will take a long time), and, well, those skills becomes important if you want to succeed at court and get that courtly Glory.
You could make the system for modifiers much more complex, but I would personally prefer to keep it simple, so that the Gamemaster can memorize the system.
This is how I would handle APP if I ran Pendragon today.
This is my experience too. My players tended to make PKs mostly with an APP of 8-10. You could go lower, but APP 3 will make a PK bedridden as much as STR 3, so wise players seldom push their luck with a lower starting APP. Occasionally, I would see a player build an APP 16-18 PK, "just to be really handsome", but there never seemed to much middle ground. Knights, in my campaign, were ether handsome as Lancelot or just plain.
There is a good thread on this subject stared by Earl da la Warr (http://nocturnal-media.com/forum/index.php?topic=1302.0), and I wrote a bit about my take on how to make APP relevant in the game. I'll try to make my point a bit more clear here, and also solve the problem of Glory bonus.
I don't like the way that Glory/1000 give a bonus to number of skills (I'm not saying that the system is unreasonable, just that I don't like it). Sure, in a game like this, Glory should be important, but as this rule is written it makes it less rewarding for players to invest in courtly skills. Why? Because if you make a build with good physical stats (ignore APP, for heavens sake, it doesn't make you a better fighter) and good combat skills - and this is what most players will go for anyway, since the game is so deadly - you increase you chance of survival and of getting combat and battle glory. And once you reach 8,000 to 10,000 in Glory, with the Glory bonus, you will still be rather good with many social skills. So why would you invest skill point in those skills in the first place? You're right, you wouldn't. This is a BAD THING, because it make PKs more homogeneous, drive players to make only combat builds and make skills less important.
Yea, I know the rules state "A player can always request such a bonus to Courtly skills, but the Gamemaster is always the arbiter of how much or how little a bonus the character actually gains". The problem with this rule is that it gives no guidelines, and that some players will always as for this bonus, and saying "no" or, "ok, but you only get a bonus of +10 from your 24,000 in glory" becomes boring rather fast.
I want to solves this problem, and make APP more relevant in one go.
This is the way to do it.
1) Glory never gives a bonus to skills. It gives a bonus to the APP-roll (below).
2) In any given social situation, when a player want to use a courtly skill, the Gamemaster decides whether the PK has "automatic spotlight" or not. A PK with "automatic spotlight" may roll the skill, and Glory does not matter. If the PK do not have "automatic spotlight", he must make an APP roll, modified as below, to be able to make roll.
What is "automatic spotlight"? This would be up to the GM, but it think this would work rather intuitively. In your own hall / at your own wedding / at your own hunt? You've got it! At your lord court, pleading your case? You've got it! Being interview at a foreign court? You got it! In most other situations, you don't got it. If a player cant convince the GM why in this particular situation, his PK would have "automatic spotlight", he doesn't, and thus he can't roll his skill. Because those maids won't dance with him, that lovely countess is swamped with flirts and don't give our PK any attention, the feasting won't quite down to here his oratory or the herald will let the bard continue singing rather than let the PK take the floor.
3) The APP-roll. Roll the d20 against APP.
Glory-modifiers:
Ordinary, Respected Glory: -5
Notable Glory: 0
Famous Glory: +5
Extraordinary Glory: +10
Legendary Glory: +15
Status-modifiers:
Round Table Knight: +5
Baron, or higher status: +5 (or more)
Clothing and jewelry:
According to or above station: 0
Below station: -5
This means that high glory and status PKs would get the floor, so to speak, far more easily than low Glory or low status PKs, but would then still have to depend or their unmodified skill. Suddenly, APP becomes rather important, at least until you hit Extraordinary Glory (which will take a long time), and, well, those skills becomes important if you want to succeed at court and get that courtly Glory.
You could make the system for modifiers much more complex, but I would personally prefer to keep it simple, so that the Gamemaster can memorize the system.
This is how I would handle APP if I ran Pendragon today.