View Full Version : Glory for the Lady Healers
Morien
02-29-2016, 09:21 AM
Hi all. In our campaigns, we happen to have some lady characters mixed in with the knights. Their primary role is helping the knights survive the quests with the high First Aid and Chirurgery skills, although given that they are not encased in armor and hence have to use their brains, too, they are often also the planners and the facilitators. High Courtesy and other courtly skills, and APP of course, also help a lot in the social situations.
Anyway, Greg had this nice Lady's Glory section up in his old web pages, but it was more geared towards the passive glory. There are also rules for glory for 'significant skill use', which then leads to a question what is significant?
Here are some house rules that I am currently playing with, when it comes to the healing:
1) First Aid and Chirurgery get used successfully (and extensively, little bruises in a tournament don't count) during the adventure: 10 Glory per skill (note, not per patient and definitely NOT per roll).
2) First Aid or Chirurgery used to bring a knight out of Unconsciousness: 10 Glory per knight.
3) First Aid used to save a knight's life (i.e. Hit points 0 or less): 50% of the Glory gained if defeating the knight in battle
4) First Aid used to save a knight's life when everyone has given him up for a dead man (i.e. so far in minuses that critical First Aid roll(s) is(are) needed): 100% of the Glory gained if defeating the knight in battle
There might be a bit too high a jump between 2 and 3... I might have some kind of a middle tier there, to make a distinction between a guy with 10 minor wounds at 0 hp, and another with one big wound at 0 hp. Clearly, even a basic knight's first aid of 10 would be well enough to save the former, but have only 50% chance of saving the latter. For instance, maybe only 10 Glory for saving a guy who was dying, but who wasn't a challenge to basic first aid, and save the 50% for people who need like close to a 100% success rate to survive. The 100% would be 'it's a miracle!'-type of succeed in all and roll at least one crit, too. Yes, I think that might solve the 'problem'.
The other thing is that I'd only give out Glory for 'named knights'. If the healer is going around after battle healing nameless NPC knights, she would qualify only for the first reward of 10 Glory (nor would I do more than ask the player to roll once to see how well it goes, on average). But if she is patching up a named Round Table Knight who is at -6 hp and he survives thanks to her care, she definitely deserves some Glory for it, IMHO.
Any comments, suggestions?
Greg Stafford
02-29-2016, 04:53 PM
Quick impression:
Rule #1 says "First aid and chirurgery"
Do you mean "or"? Or dies it require both rolls? If so then the 10 Glory is too little, I think
but I think you mean "or"
#2, I might raise the amount to maybe 15 or 20
#3. Seems too high. Is there the usual limit on Glory Acquired of "up to 100" or something similar?
34. Same as #3
Morien
02-29-2016, 07:30 PM
#1: Yes, that should be First Aid or Chirurgery, and 10 Glory per skill.
#2: Note that it is 10 Glory per (named, important NPK or PK) patient. Since it is probably not a life-threatening situation, I hesitate to give more Glory than that for it.
#3: I am not limiting it, but like said, I am thinking of making it just another 10 Glory for a 'normal' save that pretty much anyone could have made, and save the 50% for those cases where the knight really needs first aid successes to survive. Maybe something like -1 per wound or less, so if a guy with 4 wounds is at -2, no sweat, probably even First Aid 10 will save him, but if he is at -5, you need to get lucky with the rolls or actually be skilled.
#4: This would be even more desperate situation, something like more than -2 per wound. So even an expert healer (skill 20) only as like 50/50 chance of saving this knight, and likely worse odds if he is even worse off.
I don't think it is too much Glory to give for a 'miracle resurrection' of a PK or an important NPK, if the healer manages to bring someone back to life from almost certain death. I'd expect that these chances will be much rarer than the opportunities for the PKs to defeat their foes, too, so that should balance out the lesser risk (there is still some risk involved in riding around in quests... not all opponents are chivalric).
So, after revision, the houserules would look like this:
1) First Aid or Chirurgery get used successfully (and extensively, little bruises in a tournament don't count) during the adventure: 10 Glory per skill (note, not per patient and definitely NOT per roll).
2) First Aid or Chirurgery used to bring a knight out of Unconsciousness: 10 Glory per knight.
3) First Aid used to save a knight's life, depending on the hit point situation:
3a) At minimum (-1 x number of wounds) HP: 10 Glory
3b) At minimum (-2 x number of wounds) HP: 50% of the Glory gained for defeating the knight in battle
3c) Anything worse (a Hail Mary miracle): 100% of the Glory gained if defeating the knight in battle
So in the case of 3c), a knight who is downed by one hit, he needs to be at -3 or worse, which means that only a critical First Aid (if even that) will being him to positive hit points and hence saves his life. If he has two wounds, he would need to be at least in -6. Although I probably would allow even a -4 if one of the wounds was just a 1 pointer... Point is, the healer would have to be rolling at least one critical. Even the case of 3b) would require a roll of 3 on 1d3, if it is all from one wound, so that would only be a 33% chance normally even for a healer of skill 20.
In our latest session, the failed storming of the city walls showed the PKs that it is not quite that easy. Three of them were carried back to the camp in various states of unconsciousness and dying, and the only one who made it to the top was subsequently captured by the enemy. I think two of them were just unconscious and a third one was at -1 or -2 with like four wounds. So under the above system, the healer would have gotten 10 Glory each for the unconscious guys (whether reviving them with First Aid or nursing them back to health with Chirurgery) and another 10 (dying, but not a difficult case) + 10 (nurse to consciousness) for the dying guy. In addition, I'd give her the extended use bonus (10 per skill), too, so that would be 60 Glory total. That is plenty, I think.
SirUkpyr
02-29-2016, 07:31 PM
My thought would be thus:
1. Used First Aid to aid a wounded knight: 10 glory (Perhaps 10 glory for treating 1-10 wounds, then another 5 glory for treating each additional 10 wounds, to a max of 25 glory)
2. Used Chirurgery to help heal a wounded knight: 20 glory (since while only 1 dice roll, it reflects a week's worth of care).
3. First Aid or Chirurgery used to bring a knight out of Unconsciousness: additional 10 glory, added to what was gained in #1 and/or #2.
4. First Aid used to save a knight's life (hit points at 0 to -3): 30 if "common" knight, 50 if "known" knight, 75 if RTK
5. First Aid used to perform a miracle (#4 above): double above.
Morien
02-29-2016, 10:05 PM
2. Used Chirurgery to help heal a wounded knight: 20 glory (since while only 1 dice roll, it reflects a week's worth of care).
The reason I didn't go with this route was that in our latest game, it took 3-6 weeks to heal each of those three knights. It came to about 12 rolls or so. If each of those rolls nets 20 Glory, that is 240 Glory, much more than the knights themselves got from fighting in the first place! This is way, way too much Glory for basic Chirurgery rolls.
Now, if it is a flat 20 per knight to nurse them to Healthy status, it would be more reasonable, but I think I would give just 10 Glory for that and perhaps up the life-saving first aid to 20. Then it would be:
20 for saving a knight's life with First Aid
10 for nursing/first aiding him to consciousness (i.e. no longer on the edge of death)
10 for nursing him to Healthy (i.e. he doesn't need healing anymore)
Given that this doesn't happen for every knight in every adventure, I think it might work. Most of the time, if all the knights are down and out, it is usually due to some big battle for which they have racked major Glory and then it is not such a big deal if the healer is picking up some significant glory for patching the heroes up, too. I don't mind giving big Glory for extraordinary feats, but I don't want to be giving hundreds of Glory for routine rolling.
Greg Stafford
03-01-2016, 05:18 PM
Would knights also get glory for doing these?
SirUkpyr
03-01-2016, 05:30 PM
Would knights also get glory for doing these?
I would say that Knights do not get this glory, for the simple reason that knights have lots of other avenues for gaining glory. Bandaging people up or nursing them back to health is not something that is worthy of glory *for a knight*.
Morien
03-01-2016, 07:56 PM
Would knights also get glory for doing these?
Obviously not for Chirurgery. First Aid is a bit more iffy. I'd be tempted to say 'Yes', since a life saved is a life saved, and if a knight can get Glory for all sorts of other skill rolls, I don't see why they wouldn't get Glory for saving someone's life. That being said, I have yet to see a knight with First Aid better than 15. They are happy enough to leave that to the ladies or hired help.
scarik
06-28-2016, 08:34 PM
I use a similar scheme as the OP. If you save a knight's life with first aid then you get glory for it (half of what defeating them gets). Similar if you nurse one back to health from the danger zone, ie failed Chirurgery checks could result in death.
And yes, you still get the glory if the reason the knight needed first aid is that you inflicted the wounds that laid him out.
In my current game I have one PK with high first aid, high merciful and high Love (Christ) whom makes a habit of saving even his enemies so long as they are chivalrous foes.
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