captainhedges
03-29-2013, 04:12 AM
OK I was asked to post this and please keep in mind that this is more of a game mechanic I use for determining the out comes of Trials in a given type of justice system once a person has been arrested and put on trial, If u want to tweak it out for kap fine with me but it works fine for me as is. It is a d20 based system so it will work in kap and i wont be changing it for me. However, I am always looking to add new types of crimes and new types of Severity, and Circumstances to the tables. You may feel free to comment, discuss, debate, about it all you like and even change what you don't like for your self or even add to it for your own use. I will try when retyping it her put into and use KAP game terms.
Step 1 Making the Trial Check: With a single d20 roll you will make a trail check to see what happens to a persons fate who gets arrested for a particular crime and to determine the out come of his fate. However, first we must determine the characters trial modifier. A trail modifier derives from two different sources , the severity of the crime (or crime if accused of more then 1) and the circumstances surrounding the crime. Consult the table below to determine the crime severity of the characters alleged crime. Use only the most severe crime they are changed with, falling back on grand theft, or mass murder for crimes in which a lot of stuff was stolen or a lot people were killed, in the game world.
Examples of Crime Severity:
Meaningless; Level: 1; types: corruption, minor possession, theft, vice, etc; Trial modifier -0;
Forgettable; Level: 2; types: Arson, assault, burglary, grand theft, larceny, trafficking, etc; Trial modifier-2
Newsworthy: Level 3; types: Kidnapping, Murder, Rape, etc; Trial modifier -4
Memorable: Level 4; types: Mass murder, serial murder, terrorism, treason, war crimes etc; Trial modifier -6
Historic: Level 5; types: Genocide, world domination, etc. Trial modifier -8
Step 2: Circumstantial Modifiers: if the facts were the only things that mattered in a criminal trial, the prisons would look a lot different then they do. Circumstantial factors do weigh in the equation of good lawyers, biased juries, crooked judges, even a person looks of physical apperance can affect the trials out come. To determine more then one of these factors apply, consult the chart below. All Circumstantial modifiers do stack.
Above the law Trial modifier +4
Attractive high appearance Trial modifier +1 per app over 20
Disabled or (Mentally Disturbing) Trial modifier -5
Famous Trial modifier +3
Infamous Trial modifier-3
Prior Convection's Trial modifier -2 per-convection
Prior Retrials (This Trail Only) Trial modifier -2 for each
Race bias Trial modifier -2
Roughed up the jury Trial modifier +5 or -5 depending on weather a persons friends and family or others threationd to do bodly harm if they do not vote not guilty or perhaps they don't car eand say guilty you decide?
Wealthy Trial modifier +1 per Librium payed to the Kings Justicer for finding in their favor Maximum bonus should be no more then +100 and probably no less then +20 you decide whats right in your campaign world.
Step 3 Adding it up: Determine the the defendant's total trial modifier by adding the severity modifier to all the qualifying circumstantial modifiers, Remember that only the most severe crime adds to the tril modifer, while all other circumstantial modifier's stack.
Step 4 The Trial: Simulate the final trial with a single d20 roll, by adding the defendant's total trial modifier to the die result and consult the chart below to determine the characters fate.
Die Result + Trial Modifier = Trial's result.
20+ found innocent and released.
19 to 15 commuted sentence (counts as Prior convection for purposes of future Trial checks keep a record). Is released.
14 to 10 Convicted, sentenced to 1d20 days behind bars.
09 to 5 Convicted, sentenced to 1d20 Months behind bars.
4 to 0 Convicted, sentenced to 1d20 Years behind bars.
-1 or lower 14 to 10 Convicted, sentenced to Life in prison ie behind bars or death penalty Trail by combat is allowed at this point, but its GM's choice.
I hope this helps now you may discuss this I am done for now and tried to be as simplistic as i can be too.
Step 1 Making the Trial Check: With a single d20 roll you will make a trail check to see what happens to a persons fate who gets arrested for a particular crime and to determine the out come of his fate. However, first we must determine the characters trial modifier. A trail modifier derives from two different sources , the severity of the crime (or crime if accused of more then 1) and the circumstances surrounding the crime. Consult the table below to determine the crime severity of the characters alleged crime. Use only the most severe crime they are changed with, falling back on grand theft, or mass murder for crimes in which a lot of stuff was stolen or a lot people were killed, in the game world.
Examples of Crime Severity:
Meaningless; Level: 1; types: corruption, minor possession, theft, vice, etc; Trial modifier -0;
Forgettable; Level: 2; types: Arson, assault, burglary, grand theft, larceny, trafficking, etc; Trial modifier-2
Newsworthy: Level 3; types: Kidnapping, Murder, Rape, etc; Trial modifier -4
Memorable: Level 4; types: Mass murder, serial murder, terrorism, treason, war crimes etc; Trial modifier -6
Historic: Level 5; types: Genocide, world domination, etc. Trial modifier -8
Step 2: Circumstantial Modifiers: if the facts were the only things that mattered in a criminal trial, the prisons would look a lot different then they do. Circumstantial factors do weigh in the equation of good lawyers, biased juries, crooked judges, even a person looks of physical apperance can affect the trials out come. To determine more then one of these factors apply, consult the chart below. All Circumstantial modifiers do stack.
Above the law Trial modifier +4
Attractive high appearance Trial modifier +1 per app over 20
Disabled or (Mentally Disturbing) Trial modifier -5
Famous Trial modifier +3
Infamous Trial modifier-3
Prior Convection's Trial modifier -2 per-convection
Prior Retrials (This Trail Only) Trial modifier -2 for each
Race bias Trial modifier -2
Roughed up the jury Trial modifier +5 or -5 depending on weather a persons friends and family or others threationd to do bodly harm if they do not vote not guilty or perhaps they don't car eand say guilty you decide?
Wealthy Trial modifier +1 per Librium payed to the Kings Justicer for finding in their favor Maximum bonus should be no more then +100 and probably no less then +20 you decide whats right in your campaign world.
Step 3 Adding it up: Determine the the defendant's total trial modifier by adding the severity modifier to all the qualifying circumstantial modifiers, Remember that only the most severe crime adds to the tril modifer, while all other circumstantial modifier's stack.
Step 4 The Trial: Simulate the final trial with a single d20 roll, by adding the defendant's total trial modifier to the die result and consult the chart below to determine the characters fate.
Die Result + Trial Modifier = Trial's result.
20+ found innocent and released.
19 to 15 commuted sentence (counts as Prior convection for purposes of future Trial checks keep a record). Is released.
14 to 10 Convicted, sentenced to 1d20 days behind bars.
09 to 5 Convicted, sentenced to 1d20 Months behind bars.
4 to 0 Convicted, sentenced to 1d20 Years behind bars.
-1 or lower 14 to 10 Convicted, sentenced to Life in prison ie behind bars or death penalty Trail by combat is allowed at this point, but its GM's choice.
I hope this helps now you may discuss this I am done for now and tried to be as simplistic as i can be too.