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SDLeary
12-12-2011, 06:44 PM
I been thinking of tinkering with the 4e magic rules to try and make them a bit clearer, perhaps updating them a bit or making them slightly less setting specific.

Has anyone else worked on this? What have you done and what have you encountered when you played the changes out?

SDLeary

Sir Pramalot
12-14-2011, 12:34 AM
I haven't actually tinkered with the 4e rules but I do quite like them. Despite being a bit unbalanced - Glamour pretty much trounces everything else - they do fit the setting well. I'd cut down on the number of talents or group them together to beef up the lesser ones.

Not being a great fan of spell lists I always thought the Ars Magica system would suit KAP well, using Old Irish instead of Latin. Having no PK magicians in my campaign at present has meant I've put that in the "to do" file for now.

SDLeary
12-14-2011, 06:04 AM
I haven't actually tinkered with the 4e rules but I do quite like them. Despite being a bit unbalanced - Glamour pretty much trounces everything else - they do fit the setting well. I'd cut down on the number of talents or group them together to beef up the lesser ones.

Hmmm... hadn't thought about cutting them down. Brainstorming as I don't have the book handy...

An overall cleanup of the text

I've thought about making Glamour only available to Fae, or to those who have learned from a Faerie.

Getting rid of sleep for lower cost effects, keeping it for higher cost, though at a reduced sleep requirement. Also reducing the need for Natural Life Force at the low end of the effects.

Lower cost spells become "castable", or with easier preparation. High cost spells essentially increase in time to cast becoming more ritual like.

Adding in more ill effects if fumbles occur. Temporary or permanent penalizing certain talents... cumulative; imposing new Passions at moderate levels, etc. Slow descent into "insanity" anyone?


Not being a great fan of spell lists I always thought the Ars Magica system would suit KAP well, using Old Irish instead of Latin. Having no PK magicians in my campaign at present has meant I've put that in the "to do" file for now.


I'm not a real fan of "spell list" either, unless I'm going for the Wizard in a Tower type character... in which case I would probably use a slightly modified RQ III Sorcery system. I've never really grocked the Ars Magica magic system, though I've been meaning to go back and take another look.

SDLeary