SirKnightly
08-02-2014, 04:36 PM
I apologize for the subject heading. I couldn't really come up with a good subject line.
So, in Pendragon all modifiers are applied to the skill/trait/stat being rolled rather than the die roll. With one exception: if skill/trait/stat is above 20 (or below 0) then a modifier is applied to the roll. This sometimes leads to confusion, especially when you're making a lot of rolls for different characters. Sometimes I am rolling for 6 different saxons in a round and I forget to apply the -5 for fighting a mounted target until I after I roll. "He rolled a 15... +1 is a 16. Oh wait, he gets a -5, so his weapon skill is 16... crit! No wait no, he doesn't get that +1 now so that was actually 15 he rolled which is not a crit." I do this... not constantly, but it has happened a fair number of times.
Also one of my players is really really bad at math. (I rolled a 16... I have a 25 skill right now? is that a crit?)
I was thinking, what if instead applying a modifier to roll, having a trait above 20 turned low numbers into crits?
So at 21 skill, you crit on a 20, or 1. Anything is else is just whatever you roll.
For anything from 21-29 you literally just use that second digit.
The actual formula being: you crit on any roll of (trait-20) or 20.
I haven't actually implemented this idea, but I have discussed it with my players. None of them found the concept objectionable, but I lack the initiative to actually make a change.
I don't think this would affect probability of criting in anyway. But I am curious how other people would perceive it. Would you feel robbed if a 19 was just a 19 for anyone short of Lancelot? I know a common complaint* about Pendragon is the fact that there is not a single consistent 'rolling high is good' or 'rolling a 20 is good' paradigm to the rolling system.
*I consider it more of an amusing curiosity myself.
So, in Pendragon all modifiers are applied to the skill/trait/stat being rolled rather than the die roll. With one exception: if skill/trait/stat is above 20 (or below 0) then a modifier is applied to the roll. This sometimes leads to confusion, especially when you're making a lot of rolls for different characters. Sometimes I am rolling for 6 different saxons in a round and I forget to apply the -5 for fighting a mounted target until I after I roll. "He rolled a 15... +1 is a 16. Oh wait, he gets a -5, so his weapon skill is 16... crit! No wait no, he doesn't get that +1 now so that was actually 15 he rolled which is not a crit." I do this... not constantly, but it has happened a fair number of times.
Also one of my players is really really bad at math. (I rolled a 16... I have a 25 skill right now? is that a crit?)
I was thinking, what if instead applying a modifier to roll, having a trait above 20 turned low numbers into crits?
So at 21 skill, you crit on a 20, or 1. Anything is else is just whatever you roll.
For anything from 21-29 you literally just use that second digit.
The actual formula being: you crit on any roll of (trait-20) or 20.
I haven't actually implemented this idea, but I have discussed it with my players. None of them found the concept objectionable, but I lack the initiative to actually make a change.
I don't think this would affect probability of criting in anyway. But I am curious how other people would perceive it. Would you feel robbed if a 19 was just a 19 for anyone short of Lancelot? I know a common complaint* about Pendragon is the fact that there is not a single consistent 'rolling high is good' or 'rolling a 20 is good' paradigm to the rolling system.
*I consider it more of an amusing curiosity myself.