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Morien
04-12-2014, 11:47 AM
Hi all.

For our Uther Period campaign, I was thinking of allowing the PKs build the home-brew improvement in below. Comments welcome. I also included my KV table and my mercenary table, which I think I have posted before, too, just to have it all easily accessible.


Manorial Improvement:
Barracks, equipping and training 16 peasants (from the Levy) into a militia

Start-up cost (£4):
- Equipment = Leather armor (15d) + shield (3d) + 4 spears (4d) = 22d / person = £1.5 for 16
- Building & training field = £2
- Hiring bonus for the drill sergeant = £0.5

Maintenance (£2 / year):
- Maintaining the equipment + lost labor = £1
- Drill sergeant's salary = £1

Benefits:
- Upon building the Barracks, reduce Hate Landlord by 1. This can make it 'Like Landlord', i.e. negative Hate.
- The drill sergeant adds +0.5 KV and the militia adds another +2 KV (+1 KV improvement over equivalent Levy). This is almost equivalent of a knight being home, and gives that -1d6 bonus to the raid damage, as evacuation and so forth is more orderly, even if the knight is absent.
- High morale: Militia doesn't panic as easily in a battle situation, and this helps to steady the rest of the Levy, too. Militia is also more ready to be employed offensively as well, for counter-raiding.
- Raid deterrent: The presence of drilled militia makes the manor look like a tougher nut to crack (which is true) and might cause raiders to look for an easier target.
- Bandit deterrent: Instead of getting +1d6 to Fate from bandits, a manor with a militia gets only +1d3 Fate.
- Experience checks: Roll Battle at the end of the year. On a success, gain a Battle check.

Penalties:
- Apart from the need to pay for the maintenance, the armed peasantry is quicker to take offense, figuring they have more muscle to back it up and the knight being less necessary:
-- If the knight is NOT present to defend his peasants during a raid, this gives additional 1 to Hate, as the peasants start muttering that they'd do just as well without an absentee knight, because they have weapons and skills to defend themselves...
-- Squeezes give additional 1 to Hate PER SQUEEZE, as well. So 3 Squeezes in a year would be +10 Hate instead of +7.
-- Failed/Fumbled Justice Events give additional 1 to Hate.

Bigger barracks?:
- For each +£2 to Start-up and Maintenance, add another drill sergeant and 16 militia.


Knight Value (KV) is based on my own table, inspired by Greg's in the Boy King, but not identical.
For KV of 2, you need:
# Persons
1 A fully-armed, trained and mounted knight (KV: 2 / person)
2 Mounted warriors (lacking in skill, armor or horse quality; Mounted Sergeant or a Young Poor Knight) or skilled, well-armored warriors on foot (Saxon Chieftain) (KV: 1 / person)
4 Skilled warriors on foot (Foot Sergeant, Veteran Saxon Warrior) (KV: 0.5 / person)
8 Steady, professional infantry (your average Saxon Raiders, or Cymric spearmen or archers) (KV: 0.25 / person, KV: 1 / 4 persons)
16 Irregular troops but with equipment and morale to fight (your average Saxon farmer, bandits, Cymric militia) (KV: 0.125 / person, KV: 1 / 8 persons)
32 Peasant rabble lacking in real weaponry and in training to use it (your ordinary Levy) (KV: 0.0625 / person, KV: 1 / 16 persons)

Hiring of mercenaries & household troops:
- There is a hiring bonus equivalent to their KV per person in libra in all cases.
- If you wish to hire mercenaries, the cost per month per person in libra is the same as their KV per person. Thus, a mercenary archer for a month would cost £0.25+£0.25 hiring bonus. Of course, he would expect a share of the plunder if any, too.
-- Longer term service merits a discount (supply and demand can influence this, of course; if the mercenaries are being hired left and right, they might wish for more money, whereas if the realm is at peace, they might agree on a lower fee to ensure they are actually getting some money):
--- Full year: 6 x monthly fee
--- Two years: 9 x monthly fee
--- Three years: 12 x monthly fee
--- Up to 10 years: 3 x monthly fee / year
--- Over 10 years: Permanent household position, see below.
- If you wish to hire a warrior permanently into your service (equivalent to a household knight relationship), the cost per person per YEAR is twice their KV. Thus, an extra household archer would cost £0.5 per year. Again, if he is participating in battle, he is expecting a share of the loot, too.

Greg Stafford
04-12-2014, 08:52 PM
Very cool
This is one of the improvements on my unpublished list!
Not exactly as I would do it, but cool
Good work