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Bocephas
11-05-2015, 07:51 PM
The Manor Budget is supposed to be based on an income of 10L in assized rents and 10L in manorial production.

In my thread on economic details, I presented a detailed explanation of how a Hide (4 peasant families with 120 acres land)
can provide 1L in rent to a knight. Thus, 10 Hides can provide the assized rent income for a 10L standard manor.

The following is my explanation for the details behind the 10L in manorial production.


CAPITAL EXPENSES FROM HIDES

In my other thread, I showed how a Hide requires 0.75L in capital expenses (7.5L for a 10-Hide manor).
This 7.5L can be used to explain a portion of the manorial production and raw materials in the manor budget.

The 7.5L (1800d) in capital expenses are:
420d (1.75L) to Miller: 1L supports his family, 0.25L is raw materials (mill maintenance), 0.5L is profit
420d (1.75L) to Blacksmith: 1L supports his family, 0.5L is raw materials (iron), 0.25L is profit
420d (1.75L) to Carpenter: 1L supports his family, 0.5L is raw materials (wood), 0.25L is profit
180d (0.75L) to Manorial Staff: Staff provides labor (no extra cost), 0.25L is raw materials (hemp, leather, wax), 0.5L is profit
120d (0.5L) for Salt
240d (1L) for Town goods and services

Note that the farmers spend 6L with craftsmen and manorial staff. Of this, 3L goes to support craftsmen families.
Since the knight licenses these village craftsmen, he keeps the profit and pays for their raw materials.
Thus, the knight keeps the other 3L as part of manorial production (1.5L in raw materials + 1.5L in profit).

SOLAR (MANORIAL CLOTHING)

Manorial clothing is created by the Clothiers, Lady's Maid, and Lady Wife (whose costs are already accounted for in the budget).
They create 3L in clothing: Staff provides labor (no extra cost), 1L is raw materials (linen, wool, leather), and 2L is profit.

This 3L in clothing is part of support: 1L for knight's family, 1L for household staff, and 1L "purchased" by farm families.

In my other thread, I showed how the farm families of each Hide spend 24d of their discretionary spending on manorial clothing.
Thus, the peasants of a 10-Hide manor would spend 240d (1L) on manorial clothing.

From this, we can say the knight gets 3L in manorial production from clothing (1L in raw materials + 2L in profit).

STABLE

In my other thread, I showed how two breeding mares (5 horse equivalent) could produce enough horses to maintain the knight's stable,
and allow him to sell about 1 horse per year to add 1L to his income.

This 1L from the stable is a part of manorial production.

ADMINISTRATION

In my other thread, I showed that the Hide lost about 0.25L (60d) in spoilage and inefficiencies (2.5L across the 10-Hide manor).
The lady wife or steward can reduce some of this through administration oversight (to the knight's gain).

Thus, the knight adds 1L to his manorial production from the administrative oversight of his manor.

CONCLUSION

So far, we the following picture of manorial production:

Production:
0.75L from Miller
0.75L from Blacksmith
0.75L from Carpenter
0.75L from Manorial Staff Crafts
3L from the Solar (Clothiers)
1L from the Stable
1L from Administration
TOTAL: 8L

Raw Material Expenses:
0.25L from Miller
0.5L from Blacksmith
0.5L from Carpenter
0.25L from Manorial Staff Crafts
1L from Solar (Clothiers)
TOTAL: 2.5L

This model accounts for 8L of the 10L manorial production (and all 2.5L in raw materials), as given in the rules.

I cannot think of any other production to include, and I do not see any other spending available from within the manor to increase these numbers.
I am looking for suggestions on where to get the other 2L.

Also, I was wondering how it would affect things, to leave manorial income at 10L rent + 8L production (18L total),
by reducing some of the manorial staff.