captainhedges
05-24-2013, 10:33 PM
Contemplating a different way to do manors and economics.
STEP 4: CHECK ECONOMIC CIRCUMSTANCES of YOUR OWN LAND!
A manor is a house or keep near or overlooking a village, town or city.
Manors are entrusted to knights, who hold them as Vassal’s to their liege lord.
Vassal’s are expected to provide their liege lord with a levy each year. For the
majority of manors, the levy is equivalent to £3 of treasure in food stuffs
and supplies. The need to pay tribute can increase levies dramatically!
Each manor has a Base Wealth, Glory and Defensive Value score. These
represent the financial and social-political value as well as the strategic
importance of the manor and its surroundings. These scores can be
increased by knights who dedicate their time to the improvement of the
lands under their care, while raids and war can diminish them.
Normal manors supports a single knight and his extended family, while
demesne manors support no knights and are therefore more profitable
during times of peace, but are more vulnerable during times of conflict!
Rationale
I needed, for my own purposes, a system that let me know what went where and how big it was. Moreover, I wanted more reasons to spend PC/NPC money, and needed it in a system that was relatively easy for me to grasp. So, I did some research, and hybridized elements of Lordly Domains and Noble's Book. While not mentioned, each ring of wall or major building also takes 1 Hyde, and adds to the space taken by the town/city and already factored into the manners.
The standard earldom has 100 manors, 75 knights and 100 footmen (assuming Salisbury equals a standard earldom for amount of footmen). According to the main book there is a lifestyle requirement for Barons, Earls and Dukes. Secondly, the main book gives a rough cost for the upkeep of the lord's family and retainers. For an Earl, the costs involved are £15 (for the lifestyle) and £84 (for family and retainers). That gives a total of £99.
In an earlier discussion on the forums Greg presented that the average income of an earldom is about £500 with expenses of about £480, resulting in £20 extra cash for our standard size Earl. It was suggested that two thirds of the £500 should be demesne income. That's £333 divided by £8 (demesne manor income as established previously), needing around 42 demesne manors to accomplish.
That seems like quite a lot of demesne manors for that standard earldom of 100 manors, but perhaps not an unfeasible amount. That would have to mean that 58 manors would provide 75 knights (minus the Household knights).
Considering that Bannerettes provide knights for the muster at an effectiveness of less than 1 manor = 1 knight, this does seem a bit problematic. Without counting any Bannerettes (perhaps their knights are not numbered in the 75 allotted to a standard earldom) and even assuming 1 manor = 1 knight on all the rest of the manors, the Earl would have to have 17 household knights.
So, our slightly problematic example Earldom would be composed of thusly:
42 demesne manors, providing £336 income to the Earl
58 enfeoffed manors, providing £174 income to the Earl
With 100 total manors from which £200 is owed to the King
58 vassal knights, costing effectively nothing (gifting costs and incomes embedded into manorial economy)
17 household knights, costing £68 annually
100 footmen, costing £100 annually
Superlative lifestyle
£84 costs for family and retainers
Total Income: £510
Total Costs: £467
What is missing? Well, at least the Earl's annual gift to the King. That'd have to be somewhere around £10, if not more. Any tournaments he'd sponsor as well, but presumably those would come out of extra cash anyway. This all brings the numbers perilously close to the approximates which Greg has presented previously.
Let's consider a Banneret's role in the hierarchy for a moment. Bannerets usually have at least some demesne manors, which give them the £8 in profit. They too send £2 onward to their liege for each such manor. That introduces a little irregularity in our calculations. The entire £2 would have to go to the King to fulfill the payments as described earlier, leaving nothing for the Banneret's Earl. Also note that any vassals the Banneret would have would pay the full £3 upward with the Banneret, the Earl and the King contending for the coin. I'm just raising this up as a concern and potential irregularity, which might need a specific addressal.
Key *includes all Developments possible for that given type; Also all items shown in pictures of the different type’s of castles and keep’s has already been factored into the cost of the building, maintaining, and income it produces.
F=Food (To Eat); G=Good (Item Made); C=Coin (To Spend pay Routine)
£=Libra (This equates to currency used at the time. 1£=100d. Think $1 Dollar)
d.=dannris (This equates to currency used at the time 100d.=1£ Think cents 100 Pennies).
DV=Defense Value Modifier for Castles vs. Siege Weapons.
N=No Glory Bonus
RH=Reduces Hate Lord Modifier (Look for this on Manorial Chart found on Greg"s website
found here http://www.gspendragon.com/manorimprovefinal.pdf).
TP=Total Pop
Pop=Population of people
NPC=Non Player Character
PK=Player Knight
Residents: Each town or city pop is roughly 120 people, or 24 families. Each village is roughly 100 people, or 20 families.
The Horse Market adds a City + Large Mote and Bailey Castle with Herding Village Together this =Horse Market a Lord must infest 225£ (Libra) to Have one and will cost 35£ Per Annum to maintain it each year.
Area: A Hyde is roughly 100 acres. There are 6 Hyde’s to the square mile. (An acre is 10 square chains, each chain being 22 yards long) Really it is 6.4 Hyde’s, but for our purposes, the extra forty acres are lost to furrows, etc. (40% D100 Dice Roll for furrowed land)
Work Limit: a lord can build no more than his Town Pop in £(Libra) of skilled labor projects per year. A lord may build without penalty no more than his town pop in £(Libra) of unskilled labor projects per year; each village which is used produces no income that year, but allows spending of an extra £(Libra) per pop, Villager’s ie (peasants) become crafts men instead of Farmer’s for purposes of construction as an example.
Thier are charts I have made which I am not willing to post here but can send the a copy of the doucument I have made to anyone who wnats a copy it is a works based document. I did send greg a copy of this work already if you like me to can send another!
PS. Measurement Standards I used.
Traditional English Mile 5000 feet. A square mile is 574 acres... but... this is not the only mile in use.Statute Mile 5280 Feet. A square mile is 640 acres. Old English MileAbout 6500 feet. A square mile is about 970 acres.Roman MileAbout 4850 modern feet (5000 Roman Feet). Squared, about 540 acresScots MileRoughly 5928 modern feet. Squared, about 807 Acres.<Hyderoughly 100 acres. If using Roman or Traditional English, 5 hydes per square mile; if using Old English Miles, 9 per square mile. Scots miles, 8 per square mile. Modern Statute Miles, 6 per square mile.Day's RideFor our purposes, 40 miles give or take a couple. It is important in defining the demense... A demense must be no further than a day's ride from the Lord's Manor... (Unless he is a high titled nobility... Which means quite a lot, potentially) In both lands and title.Detail ScaleUse ⅕ statute mile squares. Each square is 0.04 square miles, and so 4 squares per hyde works nicely.Up to half of the land may be left fallow in bad terrain...Close ScaleUse 1 mile squares. A village is a dot, except for Herding villages, which are a square; a town or city is 1 square per 6 hydes.
STEP 4: CHECK ECONOMIC CIRCUMSTANCES of YOUR OWN LAND!
A manor is a house or keep near or overlooking a village, town or city.
Manors are entrusted to knights, who hold them as Vassal’s to their liege lord.
Vassal’s are expected to provide their liege lord with a levy each year. For the
majority of manors, the levy is equivalent to £3 of treasure in food stuffs
and supplies. The need to pay tribute can increase levies dramatically!
Each manor has a Base Wealth, Glory and Defensive Value score. These
represent the financial and social-political value as well as the strategic
importance of the manor and its surroundings. These scores can be
increased by knights who dedicate their time to the improvement of the
lands under their care, while raids and war can diminish them.
Normal manors supports a single knight and his extended family, while
demesne manors support no knights and are therefore more profitable
during times of peace, but are more vulnerable during times of conflict!
Rationale
I needed, for my own purposes, a system that let me know what went where and how big it was. Moreover, I wanted more reasons to spend PC/NPC money, and needed it in a system that was relatively easy for me to grasp. So, I did some research, and hybridized elements of Lordly Domains and Noble's Book. While not mentioned, each ring of wall or major building also takes 1 Hyde, and adds to the space taken by the town/city and already factored into the manners.
The standard earldom has 100 manors, 75 knights and 100 footmen (assuming Salisbury equals a standard earldom for amount of footmen). According to the main book there is a lifestyle requirement for Barons, Earls and Dukes. Secondly, the main book gives a rough cost for the upkeep of the lord's family and retainers. For an Earl, the costs involved are £15 (for the lifestyle) and £84 (for family and retainers). That gives a total of £99.
In an earlier discussion on the forums Greg presented that the average income of an earldom is about £500 with expenses of about £480, resulting in £20 extra cash for our standard size Earl. It was suggested that two thirds of the £500 should be demesne income. That's £333 divided by £8 (demesne manor income as established previously), needing around 42 demesne manors to accomplish.
That seems like quite a lot of demesne manors for that standard earldom of 100 manors, but perhaps not an unfeasible amount. That would have to mean that 58 manors would provide 75 knights (minus the Household knights).
Considering that Bannerettes provide knights for the muster at an effectiveness of less than 1 manor = 1 knight, this does seem a bit problematic. Without counting any Bannerettes (perhaps their knights are not numbered in the 75 allotted to a standard earldom) and even assuming 1 manor = 1 knight on all the rest of the manors, the Earl would have to have 17 household knights.
So, our slightly problematic example Earldom would be composed of thusly:
42 demesne manors, providing £336 income to the Earl
58 enfeoffed manors, providing £174 income to the Earl
With 100 total manors from which £200 is owed to the King
58 vassal knights, costing effectively nothing (gifting costs and incomes embedded into manorial economy)
17 household knights, costing £68 annually
100 footmen, costing £100 annually
Superlative lifestyle
£84 costs for family and retainers
Total Income: £510
Total Costs: £467
What is missing? Well, at least the Earl's annual gift to the King. That'd have to be somewhere around £10, if not more. Any tournaments he'd sponsor as well, but presumably those would come out of extra cash anyway. This all brings the numbers perilously close to the approximates which Greg has presented previously.
Let's consider a Banneret's role in the hierarchy for a moment. Bannerets usually have at least some demesne manors, which give them the £8 in profit. They too send £2 onward to their liege for each such manor. That introduces a little irregularity in our calculations. The entire £2 would have to go to the King to fulfill the payments as described earlier, leaving nothing for the Banneret's Earl. Also note that any vassals the Banneret would have would pay the full £3 upward with the Banneret, the Earl and the King contending for the coin. I'm just raising this up as a concern and potential irregularity, which might need a specific addressal.
Key *includes all Developments possible for that given type; Also all items shown in pictures of the different type’s of castles and keep’s has already been factored into the cost of the building, maintaining, and income it produces.
F=Food (To Eat); G=Good (Item Made); C=Coin (To Spend pay Routine)
£=Libra (This equates to currency used at the time. 1£=100d. Think $1 Dollar)
d.=dannris (This equates to currency used at the time 100d.=1£ Think cents 100 Pennies).
DV=Defense Value Modifier for Castles vs. Siege Weapons.
N=No Glory Bonus
RH=Reduces Hate Lord Modifier (Look for this on Manorial Chart found on Greg"s website
found here http://www.gspendragon.com/manorimprovefinal.pdf).
TP=Total Pop
Pop=Population of people
NPC=Non Player Character
PK=Player Knight
Residents: Each town or city pop is roughly 120 people, or 24 families. Each village is roughly 100 people, or 20 families.
The Horse Market adds a City + Large Mote and Bailey Castle with Herding Village Together this =Horse Market a Lord must infest 225£ (Libra) to Have one and will cost 35£ Per Annum to maintain it each year.
Area: A Hyde is roughly 100 acres. There are 6 Hyde’s to the square mile. (An acre is 10 square chains, each chain being 22 yards long) Really it is 6.4 Hyde’s, but for our purposes, the extra forty acres are lost to furrows, etc. (40% D100 Dice Roll for furrowed land)
Work Limit: a lord can build no more than his Town Pop in £(Libra) of skilled labor projects per year. A lord may build without penalty no more than his town pop in £(Libra) of unskilled labor projects per year; each village which is used produces no income that year, but allows spending of an extra £(Libra) per pop, Villager’s ie (peasants) become crafts men instead of Farmer’s for purposes of construction as an example.
Thier are charts I have made which I am not willing to post here but can send the a copy of the doucument I have made to anyone who wnats a copy it is a works based document. I did send greg a copy of this work already if you like me to can send another!
PS. Measurement Standards I used.
Traditional English Mile 5000 feet. A square mile is 574 acres... but... this is not the only mile in use.Statute Mile 5280 Feet. A square mile is 640 acres. Old English MileAbout 6500 feet. A square mile is about 970 acres.Roman MileAbout 4850 modern feet (5000 Roman Feet). Squared, about 540 acresScots MileRoughly 5928 modern feet. Squared, about 807 Acres.<Hyderoughly 100 acres. If using Roman or Traditional English, 5 hydes per square mile; if using Old English Miles, 9 per square mile. Scots miles, 8 per square mile. Modern Statute Miles, 6 per square mile.Day's RideFor our purposes, 40 miles give or take a couple. It is important in defining the demense... A demense must be no further than a day's ride from the Lord's Manor... (Unless he is a high titled nobility... Which means quite a lot, potentially) In both lands and title.Detail ScaleUse ⅕ statute mile squares. Each square is 0.04 square miles, and so 4 squares per hyde works nicely.Up to half of the land may be left fallow in bad terrain...Close ScaleUse 1 mile squares. A village is a dot, except for Herding villages, which are a square; a town or city is 1 square per 6 hydes.