Morien
12-02-2015, 03:30 PM
I have some reservations about the KAP 5.1 Glory calculation system for combat, and as such, I have been using the 4th edition system (whilst eyeballing the approximate Glory I feel the fight is worthy).
As for KAP 5.1 glory award calculation, I don't think it fully captures the difference in skill between a Sword 15 knight and a Sword 20 knight, for instance. Or, to take a more extreme example... A knight with Horsemanship 15, Lance 15 and Sword 15, with the combat starting with lances on horseback, brings a base of 45 Glory + 1% of his Glory. This is reasonable for not quite a beginner, but still, nothing extraordinary, so lets say Glory 1500, for a total of 60 points. Against a starting PK with similar skills, this should be, more or less, a 50/50 proposition.
By contrast, we can have a knight with Sword 25 and Glory 5000 (a bit of an extreme case, I admit) fighting on foot, and his total would be 75 Glory, a mere 25% difference. But I guarantee that this guy would be hell for a Sword 15 starting PK to take down. Even if we give this knight 9500 Glory (more reasonable Glory for his high skill), for a total Glory of 120, or double the skill 15 opponent, I am still not convinced that this represents the true difficulty of defeating him.
Finally, you can have a 10000 Glory knight with Sword 20, being worth the same 120 as the Sword 25 and Glory 9500 knight. Or, to make the reductio ad absurdum argument, Sword 30 and Glory 9000 knight, who'd go through a Sword 15 PK in one or two strokes of the sword.
I am toying with an idea of 'fixing' this with something like:
Skill up to 15: Glory = Skill
Skill 16-20: Glory = 15 + (skill-15)*5, so 16 = 20, 17 = 25, 18 = 30, 19 = 35, 20 = 40.
Skill 21+: Glory = 40 + (skill-20)*20, so 21 = 60, and so forth, with 24 = 100.
Base this on the highest Skill of the opponent, and then simply add a multiplier depending on the situation. Such as, you have the advantage (mounted vs. unmounted) = x0.5, you have the disadvantage (unmounted vs. mounted) = x2 (might be tempted to cap this at +100, since otherwise the high skill opponents become way too Glorious to defeat). I see no reason to give 'triple skill glory' simply because both you and your opponent are on horseback holding lances. Or even worse, adding Sword Glory because your opponent's lance happens to break and he has to switch to an inferior weapon on horseback!
As for Glory, I'd be tempted to just add the 'middle point' of the Glory bracket, so for instance, a Respected knight (2000 - 2999; BotW, p. 157) would add 25 Glory to the skill Glory. This frees me from calculating the EXACT Glory, and for most enemies, it is simply a maximum of 5 Glory difference anyway. For Famous, I might use 10000 as my benchmark for a nice 100 round number.
In the above examples, this would lead to:
Skill 15, Glory 1500: 30 Glory, even on horseback (assuming you are, too, or 60 if you are on foot).
Skill 20, Glory 1500: 55 Glory (seems about right, Skill 20 is much tougher opponent than skill 15)
Skill 20, Glory 10000: 140 Glory (as tough an enemy as the above... getting an effective x2.5 multiplier from Glory alone is starting to feel a bit excessive)
Skill 25, Glory 9500: 220 Glory (Skill 25 is tough)
Skill 30, Glory 9000: 320 Glory (he'd better be worth some serious Glory, this guy is amongst the top named RTKs in skill!)
Of course, you will run into a small problem of what to do about a guy who gets Impassioned? Surely that should be worth some extra Glory? On the other hand, the PK might get Impassioned as well, and either rack up an 'easy' win or at least becomes equal again. So I am a bit wishy washy about that. I might be tempted to add a flat +50 Glory for Impassioned combat. +100 Glory might be a bit too much, given the above caveats.
An alternative would be to up the Skill Glory a bit more:
Skill up to 15: Skill x 2
Skill 16 - 19: +5 Glory per skill point over 15; 16 = 35, 17 = 40, 18 = 45, 19 = 50.
Skill 20: +10 Glory -> 60.
Skill 21+: +20 Glory per point over 20; 21 = 80, 22 = 100.
This would lead to:
Skill 15, Glory 1500: 45 Glory
Skill 20, Glory 1500: 75 Glory
Skill 20, Glory 10000: 160 Glory
Skill 25, Glory 9500: 260 Glory
Skill 30, Glory 9000: 360 Glory
On the final analysis, I am not sure I'd bother! I am currently using basically the 4th edition Glory Awards, and I am eyeballing the skill of the (knightly, or knight-level like a berserker) opponent...
Skill around 15: 50 Glory.
Skill around 18: 75 Glory.
Skill around 20: 100 Glory.
Skill over 20: 150, 200, 250, depending how much over.
If the opponent is especially strong (berserkers), go up a level.
If the opponent is especially Glorious, go up a level (or two).
If the fight is with real weapons, but without significant risk of death or capture/ransom (such as a duel of honor), halve the Glory. (Deaths and Major Wounds still tend to happen, which doesn't make this risk free in the slightest. But the stakes are somewhat less than in a real situation, hence Glory is less.)
This one seems to work nicely for me and our group.
As for KAP 5.1 glory award calculation, I don't think it fully captures the difference in skill between a Sword 15 knight and a Sword 20 knight, for instance. Or, to take a more extreme example... A knight with Horsemanship 15, Lance 15 and Sword 15, with the combat starting with lances on horseback, brings a base of 45 Glory + 1% of his Glory. This is reasonable for not quite a beginner, but still, nothing extraordinary, so lets say Glory 1500, for a total of 60 points. Against a starting PK with similar skills, this should be, more or less, a 50/50 proposition.
By contrast, we can have a knight with Sword 25 and Glory 5000 (a bit of an extreme case, I admit) fighting on foot, and his total would be 75 Glory, a mere 25% difference. But I guarantee that this guy would be hell for a Sword 15 starting PK to take down. Even if we give this knight 9500 Glory (more reasonable Glory for his high skill), for a total Glory of 120, or double the skill 15 opponent, I am still not convinced that this represents the true difficulty of defeating him.
Finally, you can have a 10000 Glory knight with Sword 20, being worth the same 120 as the Sword 25 and Glory 9500 knight. Or, to make the reductio ad absurdum argument, Sword 30 and Glory 9000 knight, who'd go through a Sword 15 PK in one or two strokes of the sword.
I am toying with an idea of 'fixing' this with something like:
Skill up to 15: Glory = Skill
Skill 16-20: Glory = 15 + (skill-15)*5, so 16 = 20, 17 = 25, 18 = 30, 19 = 35, 20 = 40.
Skill 21+: Glory = 40 + (skill-20)*20, so 21 = 60, and so forth, with 24 = 100.
Base this on the highest Skill of the opponent, and then simply add a multiplier depending on the situation. Such as, you have the advantage (mounted vs. unmounted) = x0.5, you have the disadvantage (unmounted vs. mounted) = x2 (might be tempted to cap this at +100, since otherwise the high skill opponents become way too Glorious to defeat). I see no reason to give 'triple skill glory' simply because both you and your opponent are on horseback holding lances. Or even worse, adding Sword Glory because your opponent's lance happens to break and he has to switch to an inferior weapon on horseback!
As for Glory, I'd be tempted to just add the 'middle point' of the Glory bracket, so for instance, a Respected knight (2000 - 2999; BotW, p. 157) would add 25 Glory to the skill Glory. This frees me from calculating the EXACT Glory, and for most enemies, it is simply a maximum of 5 Glory difference anyway. For Famous, I might use 10000 as my benchmark for a nice 100 round number.
In the above examples, this would lead to:
Skill 15, Glory 1500: 30 Glory, even on horseback (assuming you are, too, or 60 if you are on foot).
Skill 20, Glory 1500: 55 Glory (seems about right, Skill 20 is much tougher opponent than skill 15)
Skill 20, Glory 10000: 140 Glory (as tough an enemy as the above... getting an effective x2.5 multiplier from Glory alone is starting to feel a bit excessive)
Skill 25, Glory 9500: 220 Glory (Skill 25 is tough)
Skill 30, Glory 9000: 320 Glory (he'd better be worth some serious Glory, this guy is amongst the top named RTKs in skill!)
Of course, you will run into a small problem of what to do about a guy who gets Impassioned? Surely that should be worth some extra Glory? On the other hand, the PK might get Impassioned as well, and either rack up an 'easy' win or at least becomes equal again. So I am a bit wishy washy about that. I might be tempted to add a flat +50 Glory for Impassioned combat. +100 Glory might be a bit too much, given the above caveats.
An alternative would be to up the Skill Glory a bit more:
Skill up to 15: Skill x 2
Skill 16 - 19: +5 Glory per skill point over 15; 16 = 35, 17 = 40, 18 = 45, 19 = 50.
Skill 20: +10 Glory -> 60.
Skill 21+: +20 Glory per point over 20; 21 = 80, 22 = 100.
This would lead to:
Skill 15, Glory 1500: 45 Glory
Skill 20, Glory 1500: 75 Glory
Skill 20, Glory 10000: 160 Glory
Skill 25, Glory 9500: 260 Glory
Skill 30, Glory 9000: 360 Glory
On the final analysis, I am not sure I'd bother! I am currently using basically the 4th edition Glory Awards, and I am eyeballing the skill of the (knightly, or knight-level like a berserker) opponent...
Skill around 15: 50 Glory.
Skill around 18: 75 Glory.
Skill around 20: 100 Glory.
Skill over 20: 150, 200, 250, depending how much over.
If the opponent is especially strong (berserkers), go up a level.
If the opponent is especially Glorious, go up a level (or two).
If the fight is with real weapons, but without significant risk of death or capture/ransom (such as a duel of honor), halve the Glory. (Deaths and Major Wounds still tend to happen, which doesn't make this risk free in the slightest. But the stakes are somewhat less than in a real situation, hence Glory is less.)
This one seems to work nicely for me and our group.